Showing posts with label Lion Rampant. Show all posts
Showing posts with label Lion Rampant. Show all posts

Saturday, 19 May 2018

Renaissance Rampant rule adaptations



The Lion Rampant adaptation that Oli and I use for our wargames will be published in the June issue of Wargames Illustrated, WI 368.

We still continue to make tweaks to these as we play, generally to the army listings but the principle remains along the format that I write about in the article.

The article is accompanied by some photographs of my collection along with some from the Perry's as well as Wargames Foundry. The images were taken from my blog and help the narrative, I would of course have liked more but I can't complain at 8 pages ! I'm pleased with the way it turned out and hope it offers some inspiration for you to amend the rules for your own games or indeed use ours.











My desk is looking somewhat chaotic against my usual focus as I have 5 projects on the go so it'll be as much of a surprise to me as to which will be completed first. Suffice it to say that there are some particularly cool conversions coming up.

This year marks 10 years since I started painting again and working on the armies of 1513, at times it feels a bit idiosyncratic but there's no sign of any let up and to do what I'd like to do (at my pace) there's easily another decade in it, lots more units, scenarios and excellent terrain and building projects, it almost feels like an illness at times !

Well on that note, cheerio for now.

Stuart

Stuart

Saturday, 10 March 2018

Casualty Markers



For a while I have had this project steadily gaining progress in between others and with some gaming looming this month I've made an effort to complete it. 

These four new casualty markers join the previous set for which you can read more about here

They're all mounted upon dial counters from Warbases which for my games of Lion Rampant are an excellent resource as none of my figures are individually based - they also make for neat little vignettes.

These all represent dead and injured cavalrymen and I've now almost got a casualty marker for each unit but certainly at 6 English and 6 French there's enough for a larger game of Lion Rampant.



First up is a downed Gendarme which I rather like the look of, he's unhorsed and winded pleading for ransom or perhaps just asking for a soldier to lift him up.

The body was created using various parts from the Perry Foot Knights set onto which I then sculpted a rich coat. The shoulders were then worked upon to raise them and a Steel Fist Miniatures head and plume was added at the end which really finishes the model off nicely and pins it in the early sixteenth century. 

Sadly this was the only figure that I took a pre-painted photograph of, doh !

I then painted the completed figure in neutral colours without field signs so that he could be a downed Gendarme or Kings Spear.



Next up, a little down the pecking line is a Man at Arms / Demilancer unhorsed by an arquebus ball to the ribs. He's taken off his helmet for comfort and expired from the wound.

This was a fairly straightforward conversion though I had to build up the ground under the head to get the right angle and to position the back properly. Each leg was cut off then filed, repositioned and set in place which also required me to sculpt new feet. Again, all parts were from the Foot Knights pack with the exception of the head which was from the Mounted Knights set.



On to the light cavalry here's a downed Border Horseman with a wound to the face. This was made using the light cavalry set and as above the legs had to be cut, filed and repositioned. I also had to build up the back of the legs and boots a bit. To complete the figure I added a nice targe (thanks Oli) and sculpted a hefty strap across the chest to hold it.



To close here's a Stradiot face down in the mud. This was perhaps the hardest piece to put together. I used a Perry Ansar figure as a dolly to which I sculpted the distinctive padded coat, hat and boots. It's a bit chunky but certainly has the right look about it.



That's all for now

All the best

Stuart

Thursday, 21 December 2017

French & Tudor Custom Dice !



To personalise my early Tudor games of Lion Rampant I have commissioned some bespoke Tudor and French dice.

I was limited in choice of dice, spot and image colour but I think they're pretty good. The images are laser printed and replace the 6, there was the option of having them die cut but this was well out of my price range and had a high minimum order number.

First up here's the Tudor set in white and red. I considered green and white but I thought the images worked better in this combination. The images are a Tudor rose and a Dragon Rampant from Henry VIII's coat of arms.


For the French set we have Louis XII's porcupine and a Fleur de lys on red dice, the red and yellow work rather well as a contrast to the Tudor dice and these are also Louis' livery colours (and Therouanne for that matter)


They're all 16mm which is a little larger than what I usually prefer but any smaller and the images would have been obscured. Here they are on the board for an idea of scale, some French Adventuriers let fly a volley of bolts into a unit of Tudor bill;


The bill then close into combat with hard steel;


They're rather fun and I thought I'd offer them up for sale. I don't have any stock as I've no idea of demand so I propose to take payment up front and place a bulk order to the manufacturer at the end of January.

Thereafter I will consider holding a stock of them and possibly trying some different colours and symbols depending on how well they do. I hope that's fair and that those who are interested will accept the initial delay.

If you'd like to place a pre-order please send me an email stating your address and how many you'd like and I shall respond with a postage inclusive payment request via Paypal. Once payment is received you'll be added to the list. 

All being well I should then be able to get orders out in the first week of February.

My email is;

stum_23@hotmail.com

They are priced at £10 plus P&P for a set of 12 offered as follows;

12 Tudor Rose
12 Dragon
12 Tudor mix pack (6 of each)

12 Louis XII Porcupine
12 Fleur de lys
12 Valois mix pack (6 of each)

Some basic P&P rates*;

UK £1.50 First Class
EU £4.00 International Standard 
USA £5.00 International Standard 
Australia £5.50 International Standard

*International standard has delivery time 3-5 working days EU and of 5-7 working days USA & Australia. The prices above do not include tracking, if you'd like this please state and I will respond with a price inclusive of tracking.

These prices are based upon a large letter which will cover up to 4 packs of 12, contact me for a price if you'd like more.


This pretty much rounds off the year for me hobby wise. I've got a few more archers on the go which I'm hoping to get done over the Christmas period but I may get distracted, more on those in the New Year.

It's been a really fun year for the painting desk and gaming table and as ever I've a head full of ideas for 2018, we'll just have to see which ones materialise !

Thanks again for your support and encouragement and wishing you a very Merry Christmas to you and yours.

All the best

Stuart

Saturday, 21 October 2017

Battle Report; the raid on Ardes



A couple of weeks back my local wargaming support group (myself Keith & Jeff) met with Simon at Firestorm Games in Cardiff. We're all separated by distance and time to a greater or lesser extent and this, certainly for me at least was a try at a game without taking over the kitchen for the day. I must say it proved to be a winning formula for a good catch up as well as some introductions and there was a rather good shop on site and a bar - what's not to like ?

We'd agreed in advance that I would host / umpire a game of Lion Rampant using my Renaissance adaptions which I loosely based upon the 1513 raid on Ardes. I had previously gamed this scenario with another Renaissance man Oli during a weekend of gaming in the summer and this was our stand out favourite. You can see how we got on in his blog posting here. In fact, this turned out to be quite a different result !

Here's the history part;

Within days of Marching from Calais to Therouanne Henry VIII soon became aware of the trouble with hiring Landsknechts when they came upon the friendly town of Ardes as an advance party of the Germans soon accompanied by some English began to pillage and burn the town. Henry was furious and decreed that anyone participating in the pillage would be hanged and should leave the town within the hour but this fell on deaf ears and it was only when he personally led a body of his heavy cavalry against them and hanged the ringleaders that the mayhem ceased.

There’s lots of ways you could play this out but one particularly memorable adaptation with a little bit of license was the following;

An English / German raiding force of 30 points attacks the town through an undefended gate, with the town defended by a 20 point garrison. The raiding party must loot and burn 4 prominent buildings in the town and make their escape. When the first building is fired the smoke attracts the attention of both a 30 point French patrol and a 20 point detachment from the English army who arrive on a 1-2 following the turn of the first fire, a 3-4 then 5-6 thereafter.
This makes for a prolonged almost two-part skirmish game in and outside the walls with even yet uneven forces, it’s also a great opportunity for four players to cover a day's gaming.
Unfortunately I neglected to take my camera so all of the photos are from our phones but hopefully that doesn't detract too much.
Here's the set up, essentially a board of two halves, town and rolling country.
The terrain boards, most of the figures and some of the buildings are mine, the majority of the town is made from Simon's collection.

For the initial clash the English deploy at the SW outside table edge and the Garrison deploy in the NE inside table edge.

The forces for the game are as follows:

The French Garrison
Foot Knights (the Garrison Leader) 6 points
2 Units of Aventuriers with Crossbows 3 points each

2 Units of Picard Infantry 3 points each
Culverin and crew 3 points
21 points

English Raiders
2 Units of Shire Bill, one of these is the English Leaders Unit. 5 points each
3 Units of Shire Bow 4 points each
2 Units of Landsknecht Shot 4 points
30 points

When they arrive the English relief force deploys in the Eastern edge in front of the town and the French on the Western edge.
French relief force

2 Gendarmes Units (the Leader) 12 points
1 Unit of Ordonnance Mounted Archers 4 points
2 Unit of Men at Arms 10 points
1 Unit of Stradiots 4 points

30 Points

English relief force

2 Unit of Demilancers (the Leader) 5 points each
2 Units of Border Horse 5 points each

20 Points
Special Rules
See the sausages & mustard scenario for rules for burning the objectives. Once an objective has been set alight each player roles every turn to see if their relief force will arrive.

This will be on a 9+ on two dice for the first turn, 6+ the second, 3+ if they still don't arrive on the third and then automatically if no relief has arrived by the fourth turn. 
The French relief force arrives in the NW and the English relief force will arrive in the SE zone. Both relief forces are entirely separate retinues in the game, this means they have their own Leader and work as their own retinue for the purposes of morale and activations. 
To arrive the relief forces simply make a move activation for each unit that wishes to move onto the board. Units can only enter making a move activation - they cannot charge a unit directly from off table for example.
The aim of the French Garrison is to prevent buildings from being burned, the relief force is to either prevent more of the town being destroyed or prevent the English from escaping if this has already been done. 
The aim of the English raiders is to burn and loot the objectives and escape, the relief force must contact a friendly unit in the town to cease the destruction or if this is too late to aid the escape of the English forces. 
On with the game.

For the first engagement Jeff took command of the Anglo German raiding party with Keith in defence of the French Garrison. Here we are a few turns in with Jeff's force reaching the gate and Keith awaiting with a welcome party. We agreed that Jeff could enter the town by the gate and the breach in the wall.



The Landsknecht arquebusiers were first to break in for which Keith had some initial difficulty beating back with bolt and guisarme. 



The arquebusiers made their presence felt with an initial salvo of shot at point blank range which pushed the Picard infantry back in disarray, this opened up a crucial gap with which to pour men into the town but the street was also clear for a brief moment, long enough for the French gunners who made their presence felt with a nasty blast from their culverin.


This shock sent the Landsknechts reeling back into the gatehouse archway in shock, bumbling into the English Longbowmen who were trying to push through. The English then fanned out as quickly as possible to get out of the killing zone. The Longbowmen punished the adventuriers facing them and the Landsknechts managed to rally and engage in some further sporadic fire at the Picards, reducing them to a man.

I took a lot of photographs of this, being somewhat impressed with the effect of cotton wool and an LED tea light !

Over on the French left things were hotting up with the English managing to pour billmen through the breach into the jaws of some more Picards in schiltron.


There was a lot of back and forth with some Adventuriers adding their bolts at each opportunity but the steady grit of the English bill managed to push their adversaries back in disarray



Keith managed to beat off the troublesome Landsknechts with another murderous blast from the culverin and some positively hostile treatment from his unit of foot knights who he then manoeuvred to the threat at the breach.

The English pushed more men through the breach and into the streets as quickly as possible to get out of the reach of the knights and the culverins murderous gaze for which Keith was having extraordinary luck with the dice.

A point of note on the artillery, here are the rules which myself and Oli fashioned though play testing;

  • Use 1 artillery model plus 4 crew (Your Leader can't be part of this unit).
  • May be operated so long as 1 crewman is still alive.
  • Points cost: 4 points (maximum of 1 artillery piece per Retinue).
  • Range: Culverins 24”
  • Movement 3”, cannot move and fire and a pivot greater than 45 requires a move
  • Shoot value: 7+.
  • Damage: 
Short range, up to 6”, roll 12 dice hitting on 5+ (4+ if target unit is in schiltron)

Mid Range, up to 16”, roll 8 dice hitting on 5+ (4+ if target unit is in schiltron)
Long Range, roll 4 dice hitting on 6+

The target receives -1 armour if fired from half range or less & must take a courage test regardless of casualties.

If 5 or more 1’s are rolled the gun is out of action for the rest of the game. This represents lack of ammunition, poor powder, travel damage or badly trained crew.

Once the crew has taken half casualties the above number of dice are halved
  • Reload value: After firing the artillery may not be fired again until a successful Reload action has taken place. This is carried out as a normal, ordered fire activation and gets more difficult after each firing, to begin on 7+ then 8+9+10+ and so on each turn with no reload once 12 is reached. 
  • If contacted, shot at, and for Courage tests, the crew count as Serfs at their current strength 
  • The crew must maintain cohesion around the artillery model (not moving more than 3” beyond it).
Back to the fighting, the foot knights worked their way through the town....

and with the dice skill of a Casino ringer, that bloody gun kept on firing


This didn't sway the plucky Longbowmen who scurried across the streets but sadly it was to no avail as they just couldn't get their tinder box going to fire a building, Jeff's dice in this task was proving to be the opposite of Keith's. We retired for a bit of lunch and shopping at the venue.

Refreshed and with lighter pockets we put round 2 into action. Regrettably, being somewhat distracted in defeating the garrison and with some ill luck no buildings had managed to be fired to signal the relief forces but we agreed the noise of the murderous culverin would surely have served the same purpose - I was really looking forward to setting Simon's collection alight.

Myself and Simon took command of the relief force with myself as the Tudor cavalry.

hmmm, a little bit one sided owing to the raiders being annihilated, then to ad insult to injury Keith was still in the game and eager to add the remainder of the garrison to the fray, and their blood was up.


My task was simple, get across that board as quickly as possible and with a comparatively nimble force I reckoned I had at the very least a tiny speck of a chance.


I managed a good run of movement activations and sent the Border Horse out to screen the advance of the Demilancers, I was counting upon their skill at skirmishing to generally annoy Simon and the chance that the Gendarmes may fail some activations being that little bit more difficult to move.


My plan seemed to be working, for a short while at least....hope is important.


The Borderers bravely or perhaps recklessly skirmished with the Gendarmes and men at arms while one unit of Demilancers sneaked round the back. I manoeuvred the second unit of Demilancers with my leader to Simon's Gendarmes who were engaged with some pesky Borderers, they performed an evade action and then I pulled my trump card and challenged his leader to a duel.

Simon refused, the Earl of Essex was no Brandon or Henry, he was simply too low born and looked a little dirty. This caused a morale check for the French relief force with a reasonable amount of success which gave me a tight window to push my cavalry past them.

Then, with the end in sight, it went horribly wrong and I too was annihilated.


Defeat seemed to be clear but I thought I'd see how we compared;

Victory Conditions

The English;

2 points per objective destroyed. 
3 points if the relief force manage to cease the destruction.
1 point per unit to escape.
2 points per enemy leader slain and a bonus point if in a duel..



The French;

2 points per objective unharmed.
3 points if they stop the English from leaving.
1 point per enemy unit destroyed.
2 points per enemy leader slain and a bonus point if in a duel.

A marginal 26-0 to the French !!!

Did I mention there was a bar on site ?

LtoR; Me, Keith, Jeff and Simon

We discussed the day's game

The street fighting was definitely a hit, it was so much fun and made for some great moments and some pretty good photographs too. Following that the contrast of swirling cavalry battle was also fun and a great spectacle, we had quite a lot of interest throughout the day from onlookers.

In hindsight there were a few things that I'd recommend changing, the English should deploy almost in front of the town and/or the French should not be able to react until this is reached. The idea being that the garrison were not aware of the impending danger. Alternatively you could possibly roll during each English movement up to the walls to see if they are spotted.

That would definitely have made a difference I think. Also though Jeff had a lot of bad luck with the dice I wonder if he could have done with a few more in his force I'm not sure, I think speed was the key here and it was lost by starting at the other edge of the table. Or possibly was it that the English just had too much to do? There's definitely scope for a re-fight.

This also served to remind me that I must get a few more French, particularly some with polearms and ideally some Franc archers too. 

The use of the venue was a great success I must say, I think we'll be there again.

The keen eyed of you in this and the previous post may have noticed quite a lot of new Gendarmes and mounted archers, more on them very soon (I've got 2 figures to complete and I'm in the middle of a painting drought - why do we do this hobby ?!!)

Bye for now

Stuart


Saturday, 3 June 2017

French Lansquenets & Artillerie


Over the last 6 weeks or so I've been working on quite a few projects but I was keen to have the new Tudor figures take precedence for a while. Those are now ordered, all 420 of them - thanks for your support and assisting in getting these made, a real global response with figures due to go to Canada, Russia, the U.S, Denmark, Germany, France, Italy and Australia to name a few.

Time to get back in business, I've been aware that the Tudors have taken the limelight for a while so I have been working on a couple of French units to even the balance a little.

First up, I re-touched and re-modelled a French artillery piece with crew, these had originally been based separately to adorn the city walls but ever since I did that I wanted to have it as a field piece too and it never looked quite right without a base so here we are.




I was keen to base this for convincing use both as a field and siege setting. I also took inspiration from the manner in which guns are presented across the woodcuts in Der Weiss Kunig as per the example below. I particularly liked the small addition of the low wattle fence to absorb the recoil of the gun, the figure with the mallet seemed to me to be made for this set up.


Here's my burgeoning French battery so far, see also the first photograph at the top of this post.


Next up, some Landsknecht arquebusiers to accompany the pike in French service;


This completes the (no doubt first of many) French Landsknecht contingent;


Here they are with the bases of levelled pikes


When putting Landsknechts together I paint and base those with upright pikes with army specific field signs and banners but keep those with levelled pikes neutral so that I can easily create larger units (hope that made sense).

Finally, some counters for Lion Rampant, a couple of new casualties;


Both are converted from the Perry WOTR casualty pack. The French one above has the sleeves puffed up and the addition of a cap, crossbow and quiver.

The Tudor below has the addition of a base coat, really pleased with how this one turned out.

I'll do some mounted casualties at some point.


Here's my collection of battered markers;


We're up to date, Quite a big project on the go at the moment, back to the Tudors - more soon.

Bye for now

Stuart