Something of a detour from the norm in this post, some real estate for the collection.
This was inspired by a few things really, a recent family holiday to Normandy where I took particular interest in the architecture of the various places on my travels. Secondly, I recently moved house and as a result discovered a few hobby boxes i'd forgotten I had, in particular a huge box of scratch build bits and pieces it felt like finding an old friend. The heatwaves of the summer also made it uncomfortable to sit and paint with the optivisor on, so I opted to make best use of my time, in particular building upon my last venture of creating a modular collection of buildings.
I really enjoyed that project and had much use out of it in many different settings and combinations over the years, adding more could only make it better so not wanting to disturb the creative flow I set about creating a loose plan.
I began with the idea of building a small priory for gaming in Northern France in the years around 1500–1525. I was initially drawn to religious buildings because many abbeys and priories still survive in some form and as most are protected sites the footprint is somewhat maintained. Priories in particular being more modest set ups offer such rich architectural inspiration for a gaming setting, whether as a backdrop or as a key objective to the narrative in a scenario.
Features such as gatehouses, walls, cloisters, barns, dovecotes and service buildings all come together to create a strong sense of place. As with the previous project I wanted to ensure these were all modular so that they could be set up in multiple configurations.
At first, I worked on the notion of a more obviously monastic complex, but as I began to create the pieces the more I looked at the surviving evidence and what I had made, the more I realised that the most useful place to begin was not with the religious buildings but with the service yard. This being the area around the gatehouse which included all the buildings essential to the upkeep of the Priory and the monks who lived there.
That gradually shifted the whole direction of the project. Rather than committing myself straight away to a fixed priory layout, I decided to focus first on building a versatile, multi-piece service yard that could function as the outer court of a priory but also work just as well alongside my existing buildings as the yard of a manor house, grange, or larger farm.
It would also keep the whole project open-ended, if I wanted to add some explicitly monastic buildings later, such as a cloister corner, or monks dormitories, I could do so, and the yard would already provide a believable outer court to expand from.
As I was creating the pieces I realised the footprint was increasing and to do all of a Priory complex in one go would take rather a lot of my time and it would consume a lot of gaming space. In honesty, whilst I did want to create some religious buildings I knew i'd need some more practice and moreover a bit of help with some laser cut pieces for maximum impact.
Given the relevant buildings and/or their footprint are still present I’ve tried to draw on a combination of surviving monastic buildings in Northern France, archaeological evidence for priory layouts, and the wider agricultural architecture of the period.
What I've taken from that is a layout that feels practical, historically grounded and very much French in character. I’m striving to capture the look and feel of a northern French priory/farm/manor service yard around 1500–1525 which is still unmistakably medieval in character, but very much a living, working place.
I started with the gatehouse and some perimeter walls. For the Gatehouse I constructed the outer shell from plastic card, joining them with a hot melt glue gun. When dry I added windows and then a 2mm layer of DAS modelling clay was laid over this, it needs a thin layer of PVA to aid adhesion, the clay is left to cure for 10 minutes or so then the fun bit; the stone texture is achieved with the aid of texture rollers. In the last project I scored the brickwork onto the dried clay and it took hours ! this was done in minutes. It takes a bit of practice, the roller has to be absolutely straight and rolled quite slowly with just the right amount of pressure - too much and the PVA underneath will ooze out, too little and you won't get a good impression. I did a wall at a time with drying in between, with it being so hot over the summer 20 minutes outside was enough so it was a pretty fast process. The final part was to add the roof tiles, I use PECO OO gauge 'Wills' tile sheet, these come in packs of 4 130x75mm sheets and there are a variety of tiles available, they're sturdy and look right.
Here's the finished piece. I wanted it to look rendered with white limewash but a bit weather beaten so some of the stonework underneath is showing through. On the entrance a statue of the virgin and child is on the wall and on the inside the windows of an upper floor look out over the yard.
Next up was the Dovecote which presented a bit of a challenge, I found a variety of sources from across northern France and for the period they were almost exclusively round structures.
It was a matter of finding the right bit of card really, as I sat on the sofa I glanced at my daughter tucking in to some Pringles......these were quickly decanted and the mini Pringles tube was the answer !
I put a dowel through the centre and added beams using matchsticks, on top of these I added card and then I needed to figure out how to do the tiles as I couldn't use the tile sheets for a cone shaped surface. I found that Sarissa Precision did some tile sheets in card but those available were too large, however they were happy to reduce the scale for me and create some bespoke sheets. These were then added in small rows and had several coats of watered PVA over the top to aid strength. I'm still not completely happy with the result as it's more octagonal than rounded, and I have since found you can get some decent 3D prints of dovecotes but this is staying in the collection nonetheless.
The top decoration is based on an example from Wariville Priory. As with the gatehouse I wanted to represent faded lime render showing through the underlying stonework.
At this point I had three sides of the yard and it needed a large tithe barn, the windows are essentially just slits in the brickwork. To create these I cut pieces of card and glued them in place with PVA. The clay was then added and texture rolled as described above and using tweezers the card pieces were removed leaving the gaps.
On this build I used a different texture roller 'rough stonework' which I feel works better to represent an older more utilitarian building. In the painting I again wanted to represent fading limewash but added darker washes at ground level. the barn is open to facilitate hiding a unit in there.
The project should have ended there but I was very much in creative flow. Whilst I set out not wanting to do more buildings I was already researching various window types to create. In the last project Warbases did some bespoke pieces for me and I was keen to get some more done. In tandem with this I was also thinking how to go about creating a covered cloister, multiple arches seemed to be quite difficult to do in plastic card and I was concerned they'd be quite brittle, then I landed on the idea of a row of laser cut MDF arches from which I could trim down to however many arches I wanted.
Warbases were excellent, they created a series of windows and doors for me based upon some drawings I sent and with a bit of correspondence they were also able to design the arch sheets I had thought about; here's how they looked;
The details are as follows
All hollow windows include surround and doors are solid MDF with surround:
10 Postern Door 33mm x 22mm plus wall surround @ £0.80 = £8.00
20 Small square / Oculus, 10mm x 10mm 4 pane window plus wall surround @ £0.40 = £8.00
20 Hoarding slot 10mmH x 8mm 4 pane window plus wall surround @ £0.40 = £8.00
10 Transom window, 16mmH x 14mm 4 pan windows plus wall surround @ £0.50 = £5.00
10 (Cloister) square window with mullion (cross form), 18mmH x 14mm plus wall surround @ £0.60 = £6.00
10 Twin arched windows and couped trefoil window, 18mmH x 14mm plus wall surround @ £0.60 = £6.00
A4 Sprue Cloister Pointed Archway (i) 45mm x 27mm, 6mm pier width (2mm) = £6.00
A4 Sprue Cloister Pointed Archway (iI) 45mm x 23mm, 6mm pier width (2mm) = £6.00
A4 Sprue Cloister Segmented Archway (i) 45mm x 30mm, 6mm pier width (2mm) = £6.00
A4 Sprue Cloister Segmented Archway (ii) 45mm x 24mm, 6mm pier width (2mm) = £6.00



































